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THE
GAME:
It
is the object of the game for one team to carry or pass the ball across
the opponent’s goal line. The game is won by the team which accumulates
the most points.
THE
FIELD:
- The field shall be a
rectangular area with dimensions, lines (if possible), zones, goals
and markers.
- Yard markers should be
no closer than 5 yards to the sidelines.
- The playing field must
be no smaller than 35 yards wide and 80 yards long between the goal
lines. Both end zones must be no smaller than 8 yards. The maximum
size is 40 yards wide by 80 yards long with 10 yard end zones.
EQUIPMENT:
- Shoes must be rubber
soled cleats or tennis shoes that must be laced up. No Slip on shoes.
- Game
Ball – The home shall
provide a game ball, in good condition. However, the offense of the
visiting team may use their own ball. The official shall decide if the
game ball is acceptable.
- Middle School will use
the intermediate or youth size
and the Elementary shall use the junior
size.
- Flags
– are to be 2’’ wide and at least 16’’ in length at the
shortest part. They must be of the type in which the flags are
attached at each hip with Velcro and detach from the belt when pulled.
Flags must be of a different color from the pants worn by a team. For
example, visiting team in red and the home team in yellow.
- Uniforms
– All players on a team
will wear shirts of the same color.
- Shirts must be tucked
into the shorts or pants. Belts must be tucked in.
- It is strongly
recommended that each school provide mouth pieces for its players.
GAME
TIME:
- Any team not appearing
on the playing field 15 minutes after the scheduled starting time
shall forfeit the game to the opposing. (Subject to league ruling).
- Any decision to cancel
or postpone a game for other than a good reason will be considered a
forfeiture. For example, rain, smog alerts and bereavement are
considered good reasons.
- Time:
The officials shall control the game clock, unless a clock by the home
team is provided, they are the official time.
- Quarters:
10 minute running time. Stop time shall be used the last two minutes
of the game.
- Between
Quarters: Shall be one
minute.
- Time
Outs: Shall be (2) two 1st
half and (3) three for the
2nd half.
- Between
Halves: Shall be five minutes. Officials start play promptly.
- The
clock will stop after touch downs and during the extra points. The
clock will restart on the kick off once the ball is touched by the
receiving team, not on the kick.
OFFICIALS:
- Officials shall be from
an assigned organization.
- Official’s fee shall
be paid prior to the start of the game.
KICK
OFF:
- All kick offs shall be
from the 30 yard line. Receiving team will line up at the 40 yard
line. There must be a minimum of 5 players on the 40 yard line. There
are no on side kicks. The ball becomes dead once the ball comes to a
complete stop. ‘Muffs” are permitted
- After a touch back the
ball is placed on the 20 yard line.
- If a kick off goes out
of bounds, the federation book rule will be in effect. The return team
gets a choice.
PUNTS:
- The punt must be
declared before the team breaks the huddle. The official must give the
defensive team time to set up a special defensive unit, if they so
desire. This is not a time out. All punts must be long snapped. All
kicks must be kicked within 4 seconds from the time of the snap. A
ball that is not kicked within 4 seconds will be place at the line of
scrimmage. It is a turnover.
- The defense must have 5
players within five yards of the line of scrimmage during punts. If a
ball hits the ground it can still be picked up and punted.
- If the ball is hiked
into the end zone but punted before the four seconds it is not a
safety.
- The receiving team may
pick the ball up off the ground and run so long as the ball is moving.
Muffs are permitted
- The ball is dead once
it comes to a complete stop.
- Any two offensive
players may go downfield and may be blocked by the receiving team
OFFENSE:
- Each team shall consist
of eight players.
- First downs are made by
moving the ball past the next 20 yard marker.
- The ball may be run
directly by the quarterback, handed off or passed to another player.
- The ball carrier may
spin, jump, and hurdle while running down field. A player may not
charge into another player
- The ball carrier may
not protect his flags. Any time the ball carrier hits a defender’s
hand or arm, it is considered flag guarding.
- Any ball that is
fumbled or touched without gaining possession is a dead ball. A bad
snap from the center that touches the ground is considered dead at the
point where it first touches the ground.
- The quarterback may use
his voice to draw the defense offside.
- The ball carrier is
considered down if his knee touches the ground whether or not a
defensive player touches him.
- The ball carrier is
considered down if his flag falls off by means other than being taken
by a defender.
- If a player’s flag is
inadvertently lost and the player without the flag handles the ball,
it becomes dead immediately. It shall be illegal for a player to
deliberately withdraw an opponent’s flag.
- The play will be
considered live and playable if the pass receiver catches the ball
after the defender has taken one or both of his flags. If both flags
have been taken illegally he must be tagged with two hands in the
back. If the player still has on a flag, that flag must be taken to
down the player.
- A team may throw no
more than one forward pass during a single play.
- A team is allowed 30
seconds from the time the referee places the ball down to the snap of
the ball from the center.
- A fumble shall be dead
where the ball first hits the ground.
DEFENSE:
- The ball carrier may
not run through a defensive player but must make an attempt to evade
the defensive player. The defensive player must not hold, push or run
through the ball carrier but must play the flag rather than the man.
- Tackling is not
permitted. The ball is declared dead when the defensive player pulls
one of the runner’s flag. Any action against the runner other than
merely pulling the flag is unnecessary roughness.
- The ball carrier may
not be pushed out of bounds by any defensive player. This is
considered unnecessary roughness.
FORMATIONS:
- All players are
eligible receivers, except three offensive linemen, who do not wear
flags.
- Balanced and unbalanced
lines are permitted. The center is never eligible.
- There must be a minimum
of five players on the offensive line. The offensive linemen must be
within one yard behind the ball.
- The three offensive
linemen must remove their flags.
- All backs and ends are
eligible receivers. There shall be no cover ups.
- Any player that is
lined up in the slot must be off the line in the backfield in order to
be eligible. Any player lined up on the line inside the ends is never
eligible even if they have flags on.
- One man playing in the
backfield may be in motion before the snap from the center as long as
he does not move toward the line prior to the snap.
BLOCKING:
- Line blocking shall be
the same as regulation tackle football. In the open field or away from
the line of scrimmage, no part of the blocker’s body except his feet
shall be in contact with the ground throughout the block. The blocking
shall be a type of body checking with the blocker in an upright
position and without using hands or extending arms. Hands shall not be
extended beyond the plane of the elbows. Any rough tactics such as
attempting to run over or batter down an opponent must be penalized as
unnecessary roughness. Crab
blocking shall not be allowed.
INFRACTIONS
/ PENALTY
- In the case of
conflicting penalties the down will be replayed.
- In the case of a
premature whistle by the referee, the offense can take the play or
they can take the play over.
- Please refer to the
assessment chart for penalty and yardage.
OVERTIME:
- If the game should end
in a tie, the tie break format shall be as follows:
- Each team will get 4
downs from the 10 yard line to score
- If a team scores, they
may go for one (1) point or two (2) points
- The only way a tie will
occur is if darkness sets in or weather conditions are poor.
SCORING:
- Each touch down is
worth 6 points.
- Extra points may be
running or passing plays.
- 2 point conversion
shall be from the 5 yard line.
- 1 point conversion
shall be from the 3 yard line.
- No field goals.
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